Tuesday, November 24, 2009

Chrono Trigger



This is one of the best RPG's games. Most people have already played this and fully satisfied with the gameplay.

Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.


Here some review about Chrono Trigger:

This game takes place in an original world similar to Earth, with eras such as the prehistoric age, where early humans and dinosaurs share the earth; the Middle Ages, replete with knights and magic; and the post-apocalyptic future, where humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time (represented as year ∞), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch. The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

Storyline:

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrate her new teleporter at the Millennial Fair. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal that she is drawn into. After Crono and Lucca separately recreate the portal and find themselves in 600 A.D., they find Marle only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor, thus putting off the recovery effort for her ancestor and creating a grandfather paradox. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped girl. After returning to the present, Crono is arrested on charges of kidnapping the princess and sentenced to death by the current chancellor of Truce. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world. After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light.

Their party expands to include Ayla and Frog after they visit the prehistoric era to repair Frog's sword. They challenge Magus in 600 A.D., believing him to be the source of Lavos; a summoning spell causes a time gate after the battle that throws Crono and his friends to the past. In prehistory, Crono, Ayla, and the others battle the Reptites and witness the origin of Lavos. They learn that Lavos was an alien being that arrived on the planet millions of years in the past, and began to absorb DNA and energy from every living creature before arising and razing the planet's surface in 1999 A.D. so that it could spawn a new generation. In 12,000 B.C., Crono and friends find that the Kingdom of Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. They travel next to 2,300 A.D. to find a time machine called the Wings of Time (or Epoch), which can access any time period without using a time gate. They travel back to Zeal for the Mammon Machine's activation at the Ocean Palace. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus and tries to kill the creature. Crono stands up to Lavos but is vaporized by a powerful blast; Lavos then destroys Zeal.

Crono's friends awake in a village and find Magus, who confesses that he was prince Janus of Zeal. In his memories, the disaster at the Ocean Palace scattered the Gurus of Zeal across time and sent him to the Middle Ages. Janus took the alias of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala. As Crono's friends depart, the Ocean Palace rises into the air as the Black Omen. The group turns to Gaspar for help, and he gives them a "Chrono Trigger", an egg-shaped device that allows the group to replace Crono just before the moment of death with a Doppel Doll. Crono and his friends then gather power by helping people across time with Gaspar's instructions. Their journeys involve defeating the remnants of the Mystics, stopping Robo's maniacal AI creator, addressing Frog's feelings towards Cyrus, locating and charging up the mythical Sun Stone, retrieving the Rainbow Shell, and helping restore a forest destroyed by a desert monster. The group enters the Black Omen and defeats Queen Zeal, then successfully battles Lavos, saving the future of their world.

Characters:

Crono

Crono is the spiky-haired protagonist of the game. He lives in the village of Truce with his mother, under the rule of the Guardia Kingdom. A chance encounter with Marle at the fair begins a series of adventures and uncovers a pre-millennial evil. In 12000 B.C., when confronting the evil Lavos in the Ocean Palace of theKingdom od Zeal, Crono dies sacrificing himself to save his friends. With time travel, the player can manage to replace Crono in the moment before he dies with a copy received from the Millenial Fair in 1000 A.D, saving his life. The Playstation and Nintendo DS versions of Chrono Trigger includes a scene at the end that shows Crono and Marle getting married. While a second scene depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Crono during this event. Crono is a silent protagonist. He uses a katana as a weapon and learns to use "Lightning" magic.

Marle

Marle is the tomboy princess of Guardia. Her real name is Princess Nadia, and she is often at odds with her father, the king. Bored of royal life in the castle, she slips out to the Millennial Fair in Truce. Here, she meets Crono and tries out Lucca's teleporter, which reacts with Marle's pendant and creates a time warp, sending her to the Middle Ages and kicking off the events of the game. Her family line is victim of unsuccessful plots to overtake the kingdom, once in the Middle Ages and once in the Present time, by the shapeshifting monster Yakra and his descendant Yakra XIII. The Playstation and Nintendo DS versions of Chrono Trigger includes a scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Marle during this event. Marle uses a crossbow as her weapon; when she gains the ability to use magic, she learns to use ice elemental and healing spells.

Lucca

Lucca is an inventor and Crono's friend. Using her intelligence and creativity, Lucca invented many devices, such as a battle-training robot named Gato and a short-range teleporter. This device caused Marle to go back in time, leading to the quest to save history. She blames herself for a freak accident that claimed her mother's legs in 990 A.D., an incident which motivated her to study science. Later, she is given the chance to revisit that moment and change the events. In the ending scene of the PlayStation and Nintendo DS versions, it is seen that Lucca eventually created a mini-robot modeled after Robo. In the same scene, Lucca finds an infant with a pendant, and takes her in. That child is a character in the sequels of Chrono Trigger. Lucca battles with a gun and hammer, and when spells become available she learns to cast "Fire" magic.

Frog

Frog is an anthropomorphic frog knight from the Middle Ages era. He was born as a human, named Glenn and a friend of the knight Cyrus. After witnessing Cyrus' death at the hands of Magus and being transformed into a frog, Frog vowed to avenge Cyrus by killing Magus. During the game, he obtains the Masamune, an ancient sword whose offensive capabilities against magic users is Magus's major weakness. Frog can later put Cyrus' ghost to rest, regaining his courage and clearing his conscience. Frog wields a broadsword and can learn "Water" and, like Marle, healing magic.

Robo

Robo is a futuristic robot. Originally known as Prometheus, he was rendered dormant by the apocalypse in 1999 A.D., but is found and repaired by Lucca in the year 2300 A.D. Upon his reactivation, Robo has no memory of his prior mission and joins the party. In a sidequest, Robo is branded a traitor by his maker, Mother Brain, a rogue computer who opposes humans and desires a utopia of robots. Robo is forced to kill his long-lost, brainwashed companion robot Atropos XR, before he manages to shut down the computer. In another side quest, Robo can volunteer to spend four hundred years restoring Fiona's forest. During this time, Robo ponders the existence of an "entity", a dying being who wished Crono and his friends to witness its life throughout time. Robo uses his robotic arm as a weapon and can use laser attacks which mimic "Shadow" magic, as well as other techs that mimic "Fire" and "Lightning" skills. He is considered unable to use magic because he is not organic and, therefore, did not descend from the magic-using people of Zeal.

Ayla

Ayla is the chief of a prehistoric tribe. She is engaged in a conflict with Azala, the leader of the Reptites who lead the effort to destroy the human race to prove their superiority. Ayla and the party eventually defeat Azala in the Tyrano Lair, and Azala dies from the impact of Lavos crashing into the place. In the ending anime cutscene of the PlayStation version, Ayla is seen brashly forcing engagement on Kino, her suitor and Marle's ancestor. She relies on unarmed combat and physical prowess in battle. Ayla cannot use magic because she was born before humans became capable of doing so.

Magus

Magus is the lord of the fiends of the Middle Ages. Depicted as an antagonist for a large part of the game, Magus is eventually revealed to be the adult self of Janus, the young prince of Zeal in 12,000 B.C. After an encounter with Lavos as a boy, he had been sent through a time gate to the Middle Ages, where he was adopted by the Mystics and became their leader. After the fall of Zeal, the player can choose to kill Magus or spare him, allowing him to join the party. In the DS version of the game, a version of Magus appears in the new scenario, stating that the player's party may or may not be from the same dimension as his. He finds Schala at the Time's Eclipse, integrated into Lavos as the Dream Devourer. Failing to save her, Magus is cast away by Schala and discards his memories in a fit of desperation. Though he lost his memories, Magus feels that he must remember what he had desired to find. Magus fights using a scythe, as well as a combination of all magic types, including his own exclusive "Shadow" magic. Contrary to the other characters, he does not learn any dual techs, and amulets must be found to unlock several triple techs. His three main generals in the Middle Ages are Ozzie, Slash and Flea. In a sidequest, the player can visit the place they took refuge in after the fall of Magus' castle, and defeat them again.